The main reason a
player takes their team of Survivors out into the field, dodging the
Diseased, the looters, and the danger is to forage for supplies. In
2013 the Player receives new items for completing the scenario
objectives and/or collecting 'Loot' tokens found scattered around the
game board.
These tokens represent
much needed items and supplies which either boost the characters
effectiveness in the Action Phase, or more commonly are used for the
teams survival in the Management Phase.
The type of items the
token generate are based around the actual map location from which
they are placed and collected. Loot tokens found in backyards would
wield valuable items like hammers and nails, saws, axes or even
Mountain bikes. In other words practical items, useful in their own
way, but no good if the team is hungry. For that a player would need
to collect Loot tokens placed in kitchens for example.
Once a player has
collected a Loot Token, new items are generated by rolling on a 'Loot
Chart', with items further broken down into categories representing
the rarity (or usefulness of the item found) with rarer items being
more powerful in their game effects than common items.
The following is a 1st
draft look at a Loot Chart for a 'Bathroom' location.
Bathrooms are common
areas to search, (each house tending to have at least one!) and tend
to yield a good variety of items used to maintain the Hygiene of the
Survivors. Without good Hygiene the group is at risk of disease, not
'THE' Disease, but none the less a variety which will have negative
effects upon the characters.
Please note this chart
is subject to change and has no game effects on it yet, as I am still
working out the maths on these. So far in writing, items have a bonus
between +0.10 and +1.00, and a number of uses before they deplete.
For example 'Soap' at the moment has the following stats,
Soap, Hygiene +1.00
(18)
Roughly speaking 1 use
of Soap (it has 18), provides the full complement of Hygiene for 1
character (1.00) for 1 day of survival.
That may seem a decent
amount, but when an average team of Survivors numbers 6 characters,
then its only three days of constant use by them all and the bar of
soap is depleted (used up, no longer exists).
Good new is there
exists rules on the table for the Rationing of items! But that can
wait until a future article. For now, any feedback on the Loot Table
idea would be warmly welcomed!
The first look,
Bathroom Loot Table -
D100 Roll (1-51: Common
Loot, 52-72: Uncommon Loot, 73-81: Rare Loot, 82-100 Special)
1-4: Bottle of Bleach
5-8: Packet of 4 Soaps
9-11: Bottle of Shower
Gel
12-14: Bottle of
Shampoo
15-17: Shaving Razors
and Foam
18-21: Toothpaste
22-24: Quality Clean
Towel
25-27: 4pack of Toilet
Rolls
28-30: Moisturising
Lotion
31-33: Hygenic Wipes
34-36: Quality Bathrobe
37-39: Air Freshener
40-42: Women’s
Toiletries
43-45: Mouthwash
46-48: Deodarant
49-51: Cotton Buds
52-54: Electric(battery)
Toothbrush
55-57: Nightlight
58-61: 12pack of Toilet
Rolls
62-64: Attractive House
Plant
65-67: Candles
68-70: Small Medical
Cabinet
70-72: A really good
book
73-76: Large Bag of
Assorted Soaps
77-79: Well packed
Medical Cabinet
80-81: Top Quality
Shower Curtain
82-87: Players Choice
of 1 Common
88-92: Players Choice
of 1 Uncommon
93-96: Players Choice
of 1 Rare
97-100:Re-roll + 1
extra one Roll
Thanks!
Chris
Professional full-time artist specializing in painting wargaming miniatures. All scales and periods catered for - 6mm, 15mm, 28mm Available for commissions from a single model to a complete army! Also battle reports, projects, reviews and general gaming news.
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