Game #3: 'Crash Landing' by Rocco Privetera
For my third play through I decided to choose a game that appealed to me. After reading the list of entries I found the majority appealed to me, so I went with nostalgia. I was lucky enough to grow up in a world that witnessed the birth and rise of video games. One fond memory I have is of being a tiny tot and seeing the arcade game 'Asteroids' for the first time. Such a marvel!
So, game number 3 is a card game that plays on the old school game 'Lunar Lander'.
Ladies and gentlemen, I present 'Crash Landing'
With only a couple of pages, there isn’t much to read, and what is there is plain and simple to understand. What I liked was the fact the rules are written as part of the steps of the game. There are no duplicate sections to read. The phase for drawing a card for example, explains the draw, the max hand size and all the rules on discarding all in one paragraph and not separate sections.
The only part that I decided to change (for personal ease of play) was the speed of descent. The rules have a nice example of how to track the speed of the space craft by moving a card at different angles. But I had dice handy and found them easier to use.
The good news is this works, and works extremely well. The bad news is, its straight forward to the point of a being a little boring. It reminds me of all the money I spend on old video games, thinking 'Wow, blah blah was soooo good when I played it at 14', then after buying the game again I usually think, well.. its never as good as I remember.
This game fits the feel of the arcade classic almost perfectly, and for that its very well designed. But ultimately its a game based on a dead idea. It will have you loving the idea of playing it, thinking its great when you start to play it, and then releasing why you play Xbox these days and not Atari2600.
Odd quirk or a design masterpiece? I am still unsure!
Thanks for reading.