Unlike the first game which focused largely on the narrative, this play test will highlight more of the combat through showing the actual dice rolls and outcomes.
This game is also available for you to play test for yourself (and I would love to hear your views and feedback!). Full details of trying SAC! for yourself can be found here - Play Test Bandit Camp
A couple of notes -
* This game uses a set of 'light' rules, not the full version of SAC!
* The Command Dice for the turn are located in the top right of the photos. These show the initiative order for the current turn.
* Text descriptions are under the photos and you can click on some photos for a larger shot.
This is a solo scenario - player vs enemies. Although it could be modified to suit two or more players if needed. It is also flexible in terms or period, suiting anything from Ancients through to Medieval. It could even be run as Elves vs Orcs if so inclined!
In the Campaign game the player would use forces from their own lists, but for this game the player gets a set number of troops. This force consists of one junior, inexperienced officer, and two units of relatively reliable and trained troops.
The mission is simple - find and locate the Bandit camp, and deal with their leader!
The board has a special set-up as shown below,
They can only react and run when they lose combat.
Winners cannot voluntarily withdraw from combat so the Bandits are unable to react to the danger behind them.
There is no point rolling any further dice from here - it is clear the player has won!
Thanks for reading!