Boardgamegeek 2012
Solitaire Print and Play Competition
Game #4: 'Midnight
Mountain' by Michael Robertson
Hi folks, and welcome
to my next play through. For game #3 I chose a game that appealed to
me, in this instalment I decided to do the opposite – choose a game
that didn’t.
Looking through the
list of games I can across 'Midnight Mountain', a game about rock
climbing? So with Sly Stallone 'Cliffhanger' playing in the
background, I began to print off 'MM'.
First thoughts –
Printing and Initial Look
Once I select a game to
play, I read through the rules online and check out all the sheets
before printing. Its important I state here that I cut a lot of
corners with this game, and doubly important to state its not a
reflection on the game!
The game has multiple
levels of difficulty, each requiring a different deck of cards. What
I wanted was to try the game on a medium level, and enough to get a
good feel for the game, so I only printed one set of cards. On a
design note there are separate print off’s for the backs of the
card, I skipped on these as well as I didn’t see that it would
matter much.
Aside from that the
game is nice and easy to print and cut.
Reading the Rules and
Playing the Game
The format of the rules
is one of the best I have seen so far in terms of presentation. I
found it very easy to read (one of the reasons I decided to cut
corners). The only problem I found, was in the number of triggers or
stages. There is a lot, almost to much to keep an eye on and remember
to move or change. Even passing (climbing) a stage, had two stages
and triggers and potential triggers (experience points, freezing
dice, bravado), whilst remembering to reduce Energy and knock down
the Assent Timer.
Gameplay
The player begins at
the foot of a mountain, once you have generated your climbers stats,
rolled for weather, drawn a mountain set up and placed cards face
down. I cheated a little here and choose the mountain pattern I
wanted to play, one I thought would give a good game.
I made my character
'balanced', with all stats roughly equal, as I didn’t know how much
each stat would influence the game. As the game progressed I realised
that each stat was roughly the same, or felt roughly the same. That
is a card would ask you to test X stat. While the narrative was
different, the end result was roll a few dice, score points. I felt
that the stats could be reworked, down to something like 'Physical'
and 'Mental' and still achieve the same result without effecting the
game.
Climbing the Mountain
was enjoyable. A player can scout the path and find a route that best
suits them, but at the cost of a little time. My only gripe here was
that the cards essentially have two tests on them, a 'Risk' test and
a 'Climb' test, and while there are differing effects and text, it
did feel like I was being asked to roll twice to accomplish the same
thing.
Summary
An awkward game
requiring you to remember to move counters, and timers and triggers,
and will have you feeling like you're doing everything twice to
achieve one result, but the climbing is fun!
I feel this game tries
to incorporate too much. There are several aspects that while look
good, detract from the main purpose of the game – to get up that
mountain, which once you start is actually very good. I enjoyed
scouting the path, deciding my moves, and once you factor in that I
only played a brief version of the game with a set up that I chose,
opens up the main game to be a lot of fun. A slim-line version would
be great to see.
Thanks for reading.
To check out the BGG
competition, please follow this link,
http://boardgamegeek.com/thread/798184/2012-solitaire-print-and-play-contest
To try 'Midnight
Mountain' for yourself, use this link. I would also recommend reading
through the entire thread as Michael does a great job of responding
to feedback and describing his thoughts behind the game,
http://boardgamegeek.com/thread/801590/2012-solitaire-pnp-contest-midnight-mountain-s
And my own entry for
the competition can be found here,
http://boardgamegeek.com/thread/829534/wip-2013-an-apocalyptic-survival-game-for-the-20
Chris