Introduction



Thanks for visiting my page. To help with navigation, here is a list of popular pages all about Marching in Colour

* The History of Marching In Colour - who is the man behind the words and service, how did it all come about

* Commissioning Models for Painting - how the process works, start to finish, and what you can expect

* Gallery of Artists Work - with over 20 years experience, here is a small sample of finished commissions

* ITEMS FOR SALE - as well as painting models, I also sell pre-painted models and assorted loose models and scenery on Etsy and Ebay. Links here!

* Trade in your old models for Painting Credit * click here for details

* To see details of all current commissions booked-in and estimated completion dates - click here

SCENERY and TERRAIN - for pre-made, handcrafted items of scenery and terrain, please click here

For TUTORIALS please follow this link - click here


Sunday, 22 July 2012

2013: Designing the Game, Update 3, Maps!

While so tempting to wait till Update 4, so I could crack this joke 'Episode IV: A New Map'
I thought I would avoid the temptation and show the thought behind designing a map now.

The Map: A traditional 'Corner Shop'


As with all the maps I have made, and intend to make, they are all based on real locations. This one is inspired by a local shop in a town I used to live. The first design problem I had was size. Of course I cant go into the shop with a tape measure so I had to come up with other genius ways of finding the dimensions.

I solved this through a mix of experience, and the handy use of Google Maps. Simply by comparing the Google Map image of the building, with a similar building I already knew the measurements on. Not an exact science but good enough to work with.

The internal fixtures (the shelves, the freezers, the chiller cabinets etc) were all sourced from the internet. A brief search for 'shop fittings', 'shop display' etc came back with enough companies to browse through. All the items listed on the websites had the exact measurements. After this it was just a case of a small bit of maths to convert those numbers into my drawing scale. The end result, although not a fantastic piece of art, was something close to the item with the correct measurements.

I intend for most locations, especially important ones such as this, to have at least a couple of variants. A ransacked shop, that other Survivors have already hit for example, as well as a uber rare 'fully stocked' version.

Once the drawing phase is complete, the next step is to incorporate the location into the game and work on the 'Loot tables'. This is easy for the most part, its simply listing items you would find on the shelf of any shop and marking their benefit (i.e. +10 to Food). Where it gets complicated is adding 'Rare' Loot, items of real high value. And making Loot tables for ransacked shops. Something useful may be left behind but what exactly?

Thanks for reading
Chris

PS. I have uploaded the map to the game pool now. There are no rules for it yet, but you can still have fun battling the Diseased across a new location!

The map -

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