Introduction



Thanks for visiting my page. To help with navigation, here is a list of popular pages all about Marching in Colour

* The History of Marching In Colour - who is the man behind the words and service, how did it all come about

* Commissioning Models for Painting - how the process works, start to finish, and what you can expect

* Gallery of Artists Work - with over 20 years experience, here is a small sample of finished commissions

* ITEMS FOR SALE - as well as painting models, I also sell pre-painted models and assorted loose models and scenery on Etsy and Ebay. Links here!

* Trade in your old models for Painting Credit * click here for details

* To see details of all current commissions booked-in and estimated completion dates - click here

SCENERY and TERRAIN - for pre-made, handcrafted items of scenery and terrain, please click here

For TUTORIALS please follow this link - click here


Friday, 12 April 2013

LoM Part 6 - Plans and Paintings

Howdy all,

Its been over a week since the last LoM post so I have plenty to share with you on the progress of the game.

Everything is going smoothly and LoM is looking good. Several games have been played and the basic mechanics have been ironed out. There is still a long way to go, but the ground work has been done. Its all a case of building on this now.

In this article I want to address the point and purpose of ordering your troops into battle, and ask the question - what is your plan? What do you hope to achieve?

I have played many games over the years, countless hours spent with a variety of rule sets, and one common theme throughout them is the feel of 'line up your troops, move them forward', with little more thought than that.

With LoM I want something different. I want a plan. I want to try an create a reasoning behind actions that will reward the player who thinks ahead, and offers little chance of victory to the player who simply marches forward.

To start with we must first understand the stats behind a unit in LoM.

Each unit has 4 basic stats - Weapons, Armour, Training, and Morale. Which range between 1-10, and combine to create a 'Combat Value' between 4-40.

The stats 'Training' and 'Morale' have further in-game effects, but for this example we will be looking simply at the 'Combat Value'.

Units also have a 'type' - Light, Medium, Heavy - which determines how they fare against other unit types. For this example we will use two 'Medium' infantry units, squaring up against each other.

Our Blue unit has combined stats that equal a Combat Value of 20, while our Red unit has a CV of 15.

Basic Combat in LoM (Combat that is not effected by players Commanders), is simple and straight forward. Units deal damage based on their CV and the unit type they are facing.

Here we can see that Blue will inflict 2 points of damage on Red, while Red will inflict 1 point of damage on Blue.

In essence what has happened here is that Red has sent a unit, with below par weaponry, low armour, low training and poor morale, against a foe with better weapons, better armour, more training, and greater willingness to fight.

The question has to be asked - what did Red expect? His unit is inferior on every level. While the men will still fight, and they will still inflict damage on the enemy, they will ultimately lose the engagement.

If it is a case of a straight up fight, then the burden of what to do lies with the Red player, assuming Blue is happy to just win the combat.

So, why would Red do this? LoM encourages the player to think, to plan, to aim to achieve an objective or an effect rather than simply engage units in front of them.

In this example perhaps Red needs to stall Blue, hold his unit in place. Maybe he is after attrition, reducing Blue in strength. There has to be a reason why Red would throw weaker troops at a superior enemy.

Its here that bring us back to the way LoM really works, the key to victory - Command Points and the players decision when and how to use these!


Thanks for reading. I hope this article helped to demonstrate a little more about LoM as we proceed through the play testing phase.

Chris


Oh... this article is called Plans AND Paintings...? Well.. you have seen the idea of plans, so maybe I should show you the first of the artwork for LoM, how about this one, what y'all think?





Wednesday, 3 April 2013

LoM Part 5 - The practicalities of Fantasy

Hi folks,

In this update I want to address the issue of 'fantasy' within LoM.

The original old LoM stood for 'Leaders of Men', it then went on to include rules for fantasy creatures and came to mean 'Leaders of Monsters', this reincarnation of the rules has evolved into a mix of the both - Men, but in a fantasy setting.

But what do I mean by 'fantasy', and where does it stand against the traditional view of fantasy -  Elves, Dwarves, Magic and Monsters?

When I first started gaming as a youngster many years ago, it was enough for me that Orcs were green, and evil was bad. Then as I progressed to historical gaming, the practicalities of logistics became more relevant.

Having a tribe of viscous green savages, living in huts, was fine at first, but then I got to thinking on how that tribe survived. I always saw Orcs as a kind of mix between African Tribal people and the ancient Celts, but there was never any of the practicality of the lifestyle attached to the creatures.

An easier example is perhaps with Dwarves. The traditional image of the Mountain Dwarf, living deep underground, mining amazing dwellings, is fine when it comes to believing they have developed a great skill in underground architecture, but not so when it comes to thinking they have a self sustaining agriculture. Crops don't tend to grow underground.

Somehow the appeal of Dwarves was lost when I thought about the practical aspects. How can you build such amazing underground structures when you are needed up top to plough the fields.
And what good is a high level of craftsmanship, when you cant sell or trade it? Flat packed underground hall anybody?


The other part of fantasy that always amused me was in the variety of creatures and races. In the real world man is dominant and this combined with natural elements has lead to the extinction of numerous species, with many more, from butterflies to giant pandas, under 'protective status', .

Consider then, if a region contains only two sets of mating Trolls. How eager would those Trolls be to line up on the battlefield and get themselves chopped up.

Or how large the world would need to be, or how small the populations, to support such diverse creatures and peoples.

Staying with the Trolls, or Ogres, or other similar large creature. What is the theoretical amount they could bench press? If they were even 5 times stronger than a man, its safe to bet that a simple punch would be enough to guarantee instant death. Yet we often see them swinging whole trees and doing nothing more than knocking the hero 30 feet through the air and causing nothing more serious than a few bruised ribs.

Such creatures on the battlefield would have, or should have stats so high they make fielding the average spearman a little, excuse the pun, pointless.

All that aside, I LOVE FANTASY!

But its not the kind of fantasy I have envisioned for LoM.

Instead players of LoM can look forward to bizarre and enthralling races of fantasy, but all which hold a common theme - they are based on the reality of the situation.

Horses may come in a variety of colours, suited to a fantasy world, but in the end they all behave like a horse would - some may be faster, stronger, can jump better than others, but none will fly or breath fire.
People may look, dress, act, believe in different gods and wield a variety of weapons, but steel is steel, and a sword is a still a sword.

That's not to say LoM doesn't have fantastical creatures, ghosts, spirits, magic of sorts - it does.
But all races are grounded in reality, and all will field armies and troops that would be found in a bizarre version of the real world.

This allows the rules to be very flexible and if needed to be substituted in places of other reality based rulesets. If you want to fight Rome v Germania you can, if you want to fight Normans vs Saxons you can.

Or maybe, hopefully, you will enjoy one of the variety of fantasy races or people coming to LoM.

Thanks for reading
Chris